pub fn install_render_app(
app: &mut App,
ctx: &WgpuContext,
width: u32,
height: u32,
oit_layers: usize,
setup: RenderSetup,
)Expand description
Build and install the render sub-app for app, with the project’s
RenderSetup applied.
On every [App::update], right after the main schedule ran, the sub-app’s
extract hook swaps the main world’s current EvaluatedFrame into the
render world (the render world’s previous batch storage moves back, so
both sides keep reusing their allocations).
§Panics
Panics if a plugin is not ready after installation. This supports synchronous setup using the already initialized GPU context.