pub(crate) fn compute(
render: RenderContext<'_>,
ctx: Res<'_, WgpuContext>,
pipelines: Res<'_, PipelinesPool>,
merged: Res<'_, VItemsBuffer>,
)pub(crate) fn compute(
render: RenderContext<'_>,
ctx: Res<'_, WgpuContext>,
pipelines: Res<'_, PipelinesPool>,
merged: Res<'_, VItemsBuffer>,
)