pub(crate) fn depth(
render: RenderContext<'_>,
ctx: Res<'_, WgpuContext>,
pipelines: Res<'_, PipelinesPool>,
resolution: Res<'_, ResolutionInfo>,
target: Res<'_, FrameTarget>,
viewport: Res<'_, ViewportGpuPacket>,
merged: Res<'_, VItemsBuffer>,
)