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depth

Function depth 

Source
pub(crate) fn depth(
    render: RenderContext<'_>,
    ctx: Res<'_, WgpuContext>,
    pipelines: Res<'_, PipelinesPool>,
    resolution: Res<'_, ResolutionInfo>,
    target: Res<'_, FrameTarget>,
    viewport: Res<'_, ViewportGpuPacket>,
    merged: Res<'_, VItemsBuffer>,
)