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Module schedule

Module schedule 

Source

StructsΒ§

FrameEncoder πŸ”’
FrameTarget πŸ”’
RenderContext πŸ”’
RenderDimensions πŸ”’
RenderGraph πŸ”’
RenderPrepare πŸ”’
RenderProfiler πŸ”’
Always-present render profiler resource. GPU timer scopes are runtime-toggled (RANIM_PROFILE_GPU=1 at startup or RenderProfiler::set_enabled): when off (the default) scope wrapping is a pass-through and no queries are resolved or polled, so profiling costs nothing; when on, each processed frame’s scope tree is stored in last_frame_scopes. inner is None when the device lacks timestamp query support.
ViewRender πŸ”’

EnumsΒ§

PrepareSystems πŸ”’
RenderGraphSystems πŸ”’
ViewSystems πŸ”’

FunctionsΒ§

begin_frame πŸ”’
clear πŸ”’
finish_frame πŸ”’
install_schedules πŸ”’
prepare_mesh_items πŸ”’
prepare_vitems πŸ”’
submit πŸ”’
take_single_camera πŸ”’
view_driver πŸ”’