ranim/cmd/preview/
depth_visual.rs1use crate::render::utils::WgpuContext;
2use std::borrow::Cow;
3
4pub struct DepthVisualPipeline {
5 pub pipeline: wgpu::RenderPipeline,
6 pub bind_group_layout: wgpu::BindGroupLayout,
7}
8
9impl DepthVisualPipeline {
10 pub fn new(wgpu_ctx: &WgpuContext) -> Self {
11 let WgpuContext { device, .. } = wgpu_ctx;
12
13 let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
14 label: Some("Depth Visual Shader"),
15 source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!(
16 "./shaders/depth_visual.wgsl"
17 ))),
18 });
19
20 let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
21 label: Some("Depth Visual Bind Group Layout"),
22 entries: &[wgpu::BindGroupLayoutEntry {
23 binding: 0,
24 visibility: wgpu::ShaderStages::FRAGMENT,
25 ty: wgpu::BindingType::Texture {
26 sample_type: wgpu::TextureSampleType::Depth,
27 view_dimension: wgpu::TextureViewDimension::D2,
28 multisampled: false,
29 },
30 count: None,
31 }],
32 });
33
34 let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
35 label: Some("Depth Visual Pipeline Layout"),
36 bind_group_layouts: &[&bind_group_layout],
37 push_constant_ranges: &[],
38 });
39
40 let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
41 label: Some("Depth Visual Pipeline"),
42 layout: Some(&pipeline_layout),
43 vertex: wgpu::VertexState {
44 module: &shader,
45 entry_point: Some("vs_main"),
46 buffers: &[],
47 compilation_options: wgpu::PipelineCompilationOptions::default(),
48 },
49 fragment: Some(wgpu::FragmentState {
50 module: &shader,
51 entry_point: Some("fs_main"),
52 compilation_options: wgpu::PipelineCompilationOptions::default(),
53 targets: &[Some(wgpu::ColorTargetState {
54 format: wgpu::TextureFormat::Rgba8Unorm,
55 blend: None,
56 write_mask: wgpu::ColorWrites::ALL,
57 })],
58 }),
59 primitive: wgpu::PrimitiveState {
60 topology: wgpu::PrimitiveTopology::TriangleList,
61 ..Default::default()
62 },
63 depth_stencil: None,
64 multisample: wgpu::MultisampleState::default(),
65 multiview: None,
66 cache: None,
67 });
68
69 Self {
70 pipeline,
71 bind_group_layout,
72 }
73 }
74}