Ranim 是一个使用 Rust 编写的程序化动画引擎, 受 3b1b/manim 和 jkjkil4/JAnim 启发
- 矢量图形基于二阶贝塞尔曲线表示,使用 SDF 渲染
- 使用 wgpu,兼容多种后端图形 API
- 可编译到 wasm 支持 Web 平台
use std::f64::consts::PI;
use ranim::{
anims::{creation::WritingAnim, fading::FadingAnim, transform::TransformAnim},
color::palettes::manim,
glam::DVec3,
items::vitem::{
VItem,
geometry::{Circle, Square},
},
prelude::*,
};
#[scene]
#[output(dir = "hello_ranim")]
fn hello_ranim(r: &mut RanimScene) {
let _r_cam = r.insert_and_show(CameraFrame::default());
let mut square = Square::new(2.0);
square.set_color(manim::BLUE_C);
let r_square = r.insert(square);
{
let t = r.timeline_mut(&r_square);
t.play_with(|square| square.fade_in());
}
let mut circle = Circle::new(2.0);
circle
.set_color(manim::RED_C)
.rotate(-PI / 4.0 + PI, DVec3::Z);
let r_vitem = r.map(r_square, VItem::from);
{
let t = r.timeline_mut(&r_vitem);
t.play_with(|state| state.transform_to(circle.into()));
t.forward(1.0);
let circle = t.snapshot();
t.play_with(|circle| circle.unwrite());
t.play(circle.write());
t.play_with(|circle| circle.fade_out());
};
r.insert_time_mark(3.7, TimeMark::Capture("preview.png".to_string()));
}
#[allow(unused)]
fn hello_ranim_chained(r: &mut RanimScene) {
let _r_cam = r.insert_and_show(CameraFrame::default());
let square = Square::new(2.0).with(|square| {
square.set_color(manim::BLUE_C);
});
let r_square = r.insert(square);
r.timeline_mut(&r_square)
.play_with(|square| square.fade_in());
let circle = Circle::new(2.0).with(|circle| {
circle
.set_color(manim::RED_C)
.rotate(-PI / 4.0 + PI, DVec3::Z);
});
let r_vitem = r.map(r_square, VItem::from);
r.timeline_mut(&r_vitem)
.play_with(|state| state.transform_to(circle.into()))
.forward(1.0)
.with_snapshot(|t, snapshot| {
t.play_with(|circle| circle.unwrite())
.play(snapshot.write())
.play_with(|circle| circle.fade_out());
});
r.insert_time_mark(3.7, TimeMark::Capture("preview.png".to_string()));
}