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RenderWorker

Struct RenderWorker 

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pub struct RenderWorker {
Show 13 fields ctx: WgpuContext, render_app: SubApp, render_textures: Vec<RenderTextures>, clear_color: Color, video_writer: Option<FileWriter>, video_writer_builder: Option<FileWriterBuilder>, video_path: PathBuf, save_frames: bool, output_dir: PathBuf, scene_name: String, width: u32, height: u32, fps: u32,
}
Available on crate feature cmd-render and non-target_family=wasm only.
Expand description

Background rendering worker that owns the wgpu context, render sub-app, output textures, and video/image writers.

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§ctx: WgpuContext§render_app: SubApp§render_textures: Vec<RenderTextures>§clear_color: Color§video_writer: Option<FileWriter>§video_writer_builder: Option<FileWriterBuilder>§video_path: PathBuf§save_frames: bool§output_dir: PathBuf§scene_name: String§width: u32§height: u32§fps: u32

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impl RenderWorker

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pub fn new( scene: &Scene, setup: &RenderSetup, output: &Output, buffer_count: usize, ) -> Self

Creates a new RenderWorker.

This checks for or downloads ffmpeg, initializes the wgpu context and the render sub-app (configured by setup), and configures the video writer from Output.

§Panics

Panics if buffer_count < 1.

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pub fn save_frame_dir(&self) -> PathBuf

Returns the directory path used to save individual frame images.

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pub fn video_path(&self) -> &Path

Returns the path of the video file being written.

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pub fn finish_video(&mut self)

Finalize the video file: flush the encoder and wait for it to exit.

After this call the file on disk is complete (valid container index) and no further frames can be written.

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pub fn yeet(self) -> RenderThreadHandle

Moves this RenderWorker into a newly spawned background thread and returns a RenderThreadHandle.

The background thread loops over incoming EvaluatedFrames, rendering and outputting frames using multi-buffered async readback.

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pub fn render_store(&mut self, store: &mut EvaluatedFrame)

Renders a single frame synchronously on this worker (typically used for captures).

The frame’s data and capacity remain available for reuse after rendering.

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pub fn output_frame_from(&mut self, target_idx: usize, frame_number: u64)

Write and save (if Self::save_frames is true)

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pub fn write_frame_from(&mut self, target_idx: usize)

Write frame data from the given target to the video file.

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pub fn save_frame_from(&mut self, target_idx: usize, frame_number: u64)

Save frame from the given target as a PNG image.

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pub fn capture_frame(&mut self, path: impl AsRef<Path>)

Capture frame to image file (sync path, uses target 0).

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
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fn adapt_into_using<M>(self, method: M) -> D
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👎Deprecated since 0.7.7:

replaced by palette::chromatic_adaptation::AdaptIntoUnclamped

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

👎Deprecated since 0.7.7:

replaced by palette::chromatic_adaptation::AdaptIntoUnclamped

Convert the source color to the destination color using the bradford method by default.
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impl<T, C> AdaptIntoUnclamped<T> for C
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type Scalar = <T as AdaptFromUnclamped<C>>::Scalar

The number type that’s used as the color’s components.
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fn adapt_into_unclamped_with<M>(self) -> T

Adapt a color of type Self into a color of type T, using the custom matrix M. Read more
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fn adapt_into_unclamped(self) -> T
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Adapt a color of type Self into a color of type T, using the Bradford matrix. Read more
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C

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Cast this collection of unsigned integers into a collection of colors.
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