pub struct RenderWorker {Show 13 fields
ctx: WgpuContext,
render_app: SubApp,
render_textures: Vec<RenderTextures>,
clear_color: Color,
video_writer: Option<FileWriter>,
video_writer_builder: Option<FileWriterBuilder>,
video_path: PathBuf,
save_frames: bool,
output_dir: PathBuf,
scene_name: String,
width: u32,
height: u32,
fps: u32,
}cmd-render and non-target_family=wasm only.Expand description
Background rendering worker that owns the wgpu context, render sub-app, output textures, and video/image writers.
Fields§
§ctx: WgpuContext§render_app: SubApp§render_textures: Vec<RenderTextures>§clear_color: Color§video_writer: Option<FileWriter>§video_writer_builder: Option<FileWriterBuilder>§video_path: PathBuf§save_frames: bool§output_dir: PathBuf§scene_name: String§width: u32§height: u32§fps: u32Implementations§
Source§impl RenderWorker
impl RenderWorker
Sourcepub fn new(
scene: &Scene,
setup: &RenderSetup,
output: &Output,
buffer_count: usize,
) -> Self
pub fn new( scene: &Scene, setup: &RenderSetup, output: &Output, buffer_count: usize, ) -> Self
Creates a new RenderWorker.
This checks for or downloads ffmpeg, initializes the wgpu context and the
render sub-app (configured by setup), and configures the video writer from Output.
§Panics
Panics if buffer_count < 1.
Sourcepub fn save_frame_dir(&self) -> PathBuf
pub fn save_frame_dir(&self) -> PathBuf
Returns the directory path used to save individual frame images.
Sourcepub fn video_path(&self) -> &Path
pub fn video_path(&self) -> &Path
Returns the path of the video file being written.
Sourcepub fn finish_video(&mut self)
pub fn finish_video(&mut self)
Finalize the video file: flush the encoder and wait for it to exit.
After this call the file on disk is complete (valid container index) and no further frames can be written.
Sourcepub fn yeet(self) -> RenderThreadHandle
pub fn yeet(self) -> RenderThreadHandle
Moves this RenderWorker into a newly spawned background thread and returns a RenderThreadHandle.
The background thread loops over incoming EvaluatedFrames, rendering and outputting frames using multi-buffered async readback.
Sourcepub fn render_store(&mut self, store: &mut EvaluatedFrame)
pub fn render_store(&mut self, store: &mut EvaluatedFrame)
Renders a single frame synchronously on this worker (typically used for captures).
The frame’s data and capacity remain available for reuse after rendering.
Sourcepub fn output_frame_from(&mut self, target_idx: usize, frame_number: u64)
pub fn output_frame_from(&mut self, target_idx: usize, frame_number: u64)
Write and save (if Self::save_frames is true)
Sourcepub fn write_frame_from(&mut self, target_idx: usize)
pub fn write_frame_from(&mut self, target_idx: usize)
Write frame data from the given target to the video file.
Sourcepub fn save_frame_from(&mut self, target_idx: usize, frame_number: u64)
pub fn save_frame_from(&mut self, target_idx: usize, frame_number: u64)
Save frame from the given target as a PNG image.
Sourcepub fn capture_frame(&mut self, path: impl AsRef<Path>)
pub fn capture_frame(&mut self, path: impl AsRef<Path>)
Capture frame to image file (sync path, uses target 0).
Auto Trait Implementations§
impl !Freeze for RenderWorker
impl !RefUnwindSafe for RenderWorker
impl !Sync for RenderWorker
impl !Unpin for RenderWorker
impl !UnwindSafe for RenderWorker
impl Send for RenderWorker
impl UnsafeUnpin for RenderWorker
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