struct RenderWorker {Show 13 fields
ctx: WgpuContext,
renderer: Renderer,
render_textures: Vec<RenderTextures>,
pool: RenderPool,
clear_color: Color,
video_writer: Option<FileWriter>,
video_writer_builder: Option<FileWriterBuilder>,
save_frames: bool,
output_dir: PathBuf,
scene_name: String,
width: u32,
height: u32,
fps: u32,
}Available on non-
target_family=wasm and crate feature render only.Fields§
§ctx: WgpuContext§renderer: Renderer§render_textures: Vec<RenderTextures>§pool: RenderPool§clear_color: Color§video_writer: Option<FileWriter>§video_writer_builder: Option<FileWriterBuilder>§save_frames: bool§output_dir: PathBuf§scene_name: String§width: u32§height: u32§fps: u32Implementations§
Source§impl RenderWorker
impl RenderWorker
fn new( scene_name: String, scene_config: &SceneConfig, output: &Output, buffer_count: usize, ) -> Self
fn save_frame_dir(&self) -> PathBuf
fn yeet(self) -> RenderThreadHandle
fn render_store(&mut self, store: &CoreItemStore)
Sourcefn output_frame_from(&mut self, target_idx: usize, frame_number: u64)
fn output_frame_from(&mut self, target_idx: usize, frame_number: u64)
Write and save (if Self::save_frames is true)
Sourcefn write_frame_from(&mut self, target_idx: usize)
fn write_frame_from(&mut self, target_idx: usize)
Write frame data from the given target to the video file.
Sourcefn save_frame_from(&mut self, target_idx: usize, frame_number: u64)
fn save_frame_from(&mut self, target_idx: usize, frame_number: u64)
Save frame from the given target as a PNG image.
Sourcepub fn capture_frame(&mut self, path: impl AsRef<Path>)
pub fn capture_frame(&mut self, path: impl AsRef<Path>)
Capture frame to image file (sync path, uses target 0).
Auto Trait Implementations§
impl !Freeze for RenderWorker
impl !RefUnwindSafe for RenderWorker
impl Send for RenderWorker
impl Sync for RenderWorker
impl !Unpin for RenderWorker
impl !UnwindSafe for RenderWorker
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