pub struct AnimSequence {
animations: Vec<AnimationCell>,
cursor_sec: f64,
}Expand description
Dynamic sequential animation container.
push erases each direct child’s Rust type while retaining its runtime
composition hierarchy in this sequence’s local coordinates.
Fields§
§animations: Vec<AnimationCell>§cursor_sec: f64Implementations§
Source§impl AnimSequence
impl AnimSequence
Sourcepub fn new() -> AnimSequence
pub fn new() -> AnimSequence
Create an empty sequence.
Sourcepub fn push<A>(&mut self, animation: A) -> &mut AnimSequencewhere
A: Placeable + 'static,
pub fn push<A>(&mut self, animation: A) -> &mut AnimSequencewhere
A: Placeable + 'static,
Append an animation at the current cursor and advance by its local extent.
Sourcepub fn extend(&mut self, sequence: AnimSequence) -> &mut AnimSequence
pub fn extend(&mut self, sequence: AnimSequence) -> &mut AnimSequence
Append another sequence’s direct children at the current cursor.
Sourcepub fn forward(&mut self, secs: f64) -> &mut AnimSequence
pub fn forward(&mut self, secs: f64) -> &mut AnimSequence
Advance the cursor without adding an animation.
Sourcepub fn forward_to(&mut self, target_sec: f64) -> &mut AnimSequence
pub fn forward_to(&mut self, target_sec: f64) -> &mut AnimSequence
Advance the cursor to target_sec without adding an animation.
Sourcepub fn hold(&mut self, secs: f64) -> &mut AnimSequence
pub fn hold(&mut self, secs: f64) -> &mut AnimSequence
Advance the cursor while holding the state immediately before it.
Sourcepub fn hold_to(&mut self, target_sec: f64) -> &mut AnimSequence
pub fn hold_to(&mut self, target_sec: f64) -> &mut AnimSequence
Advance the cursor to target_sec while holding its current state.
Sourcepub fn cursor_sec(&self) -> f64
pub fn cursor_sec(&self) -> f64
Current cursor position.
Sourcepub fn duration_secs(&self) -> f64
pub fn duration_secs(&self) -> f64
Current sequence duration.
Sourcepub fn built_animations(&self) -> &[AnimationCell]
pub fn built_animations(&self) -> &[AnimationCell]
Borrow the direct child animations in local sequence coordinates.
Sourcepub fn into_built_animations(self) -> Vec<AnimationCell>
pub fn into_built_animations(self) -> Vec<AnimationCell>
Consume this sequence into its direct child animations.
Trait Implementations§
Source§impl Animation for AnimSequence
impl Animation for AnimSequence
Source§fn build(self) -> AnimationCell
fn build(self) -> AnimationCell
Source§impl Default for AnimSequence
impl Default for AnimSequence
Source§fn default() -> AnimSequence
fn default() -> AnimSequence
Auto Trait Implementations§
impl Freeze for AnimSequence
impl !RefUnwindSafe for AnimSequence
impl !Send for AnimSequence
impl !Sync for AnimSequence
impl Unpin for AnimSequence
impl UnsafeUnpin for AnimSequence
impl !UnwindSafe for AnimSequence
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impl<A> AnimationExt for Awhere
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