pub struct Sound {
track: AudioTrack,
}Expand description
An audio leaf: plays a clip’s span inside its placed window.
Authored with Sound::new plus the track shapers (with_gain,
with_fade_in, …), then composed exactly like a visual animation:
ⓘ
seq![
square.fade_in(),
Sound::new(narration), // plays while the next cells run
square.write(),
]Fields§
§track: AudioTrackImplementations§
Source§impl Sound
impl Sound
Sourcepub fn from_track(track: AudioTrack) -> Sound
pub fn from_track(track: AudioTrack) -> Sound
A sound from a shaped track (gain, fades, play range).
Sourcepub fn with_fade_in(self, secs: f64) -> Sound
pub fn with_fade_in(self, secs: f64) -> Sound
Fade in linearly over the first secs of the sound.
Sourcepub fn with_fade_out(self, secs: f64) -> Sound
pub fn with_fade_out(self, secs: f64) -> Sound
Fade out linearly over the last secs of the sound.
Sourcepub fn with_play_secs(self, range: Range<f64>) -> Sound
pub fn with_play_secs(self, range: Range<f64>) -> Sound
Play only the clip’s seconds within range — a content trim, unlike
the cell layer’s with_duration, which resamples the sound to fit a
new window length.
Sourcepub fn duration_secs(&self) -> f64
pub fn duration_secs(&self) -> f64
The sound’s natural window length: the clip’s play length.
Trait Implementations§
Source§impl IntoAnimNode for Sound
impl IntoAnimNode for Sound
Source§fn into_anim_node(self) -> AnimNode
fn into_anim_node(self) -> AnimNode
Lower this definition into its local runtime representation.
Auto Trait Implementations§
impl Freeze for Sound
impl RefUnwindSafe for Sound
impl Send for Sound
impl Sync for Sound
impl Unpin for Sound
impl UnsafeUnpin for Sound
impl UnwindSafe for Sound
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Convert the source color to the destination color using the specified
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Convert the source color to the destination color using the bradford
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