pub trait LaggedAnim<T>: Sized + 'static {
// Required method
fn lagged(
&mut self,
lag_ratio: f64,
anim_func: impl FnMut(&mut T) -> AnimationCell<T>,
) -> AnimationCell<Vec<T>>;
}Expand description
Required Methods§
Sourcefn lagged(
&mut self,
lag_ratio: f64,
anim_func: impl FnMut(&mut T) -> AnimationCell<T>,
) -> AnimationCell<Vec<T>>
fn lagged( &mut self, lag_ratio: f64, anim_func: impl FnMut(&mut T) -> AnimationCell<T>, ) -> AnimationCell<Vec<T>>
Create a Lagged anim.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.