Expand description
Evaluation and animation
The evaluation core of an animation is a E: Eval<T>.
When constructing an animation, we need AnimationInfo besides the evaluation core, which is
AnimationCell<T>.
When satisfies T: Extract<Target = CoreItem>, AnimationCell<T> can be converted to a CoreItemAnimation.
Structs§
- Animation
Cell - A cell of an animation
- Animation
Info - Info of an animation.
- Static
- A static animation.
Traits§
- Core
Item Animation - Animation of core items.
- Eval
- This is the core of any animation, an animation is basically a function on time.
- Static
Anim - The helper methods for
Static, i.e. evaluates to the same value - Static
Anim Requirement - The requirement for
StaticAnim