pub(crate) fn bake_audio(
animations: &[AnimNode],
total_secs: f64,
sample_rate: f64,
) -> Vec<f32>Expand description
Bake the tree’s whole audio plane over [0, total_secs] into one
interleaved stereo buffer at sample_rate.
Two passes, neither mutating the tree: (1) a single descent pre-mixes
every sound leaf whose path is entirely linear into pcm; (2) the
collected paths of everything behind non-linear rates are folded into a
Residual forest and walked once per output sample — shared ancestors
evaluate once, linear and silent branches are gone entirely.