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eval_sequence

Function eval_sequence 

Source
fn eval_sequence(
    children: &[AnimNode],
    content_sec: f64,
    extent: f64,
    output: &mut Vec<DynItem>,
)
Expand description

Sequence evaluation: the LAST child containing the content time runs (children placed with .at() inside a sequence may overlap; the later one wins — this exclusivity is what makes a sequence more than sugar for a stack of placements).