Struct Srgb
pub struct Srgb;Expand description
🌌 The standard RGB color space.
Its components are [r, g, b] (red, green, and blue channels respectively), with [0, 0, 0]
pure black and [1, 1, 1] white. The natural bounds of the components are [0, 1].
This corresponds to the color space in CSS Color Module Level 4 § 10.2. It is defined in IEC 61966-2-1.
Trait Implementations§
§impl ColorSpace for Srgb
impl ColorSpace for Srgb
§const TAG: Option<ColorSpaceTag>
const TAG: Option<ColorSpaceTag>
The tag corresponding to this color space, if a matching tag exists.
§const WHITE_COMPONENTS: [f32; 3]
const WHITE_COMPONENTS: [f32; 3]
The component values for the color white within this color space.
§fn convert<TargetCS>(src: [f32; 3]) -> [f32; 3]where
TargetCS: ColorSpace,
fn convert<TargetCS>(src: [f32; 3]) -> [f32; 3]where
TargetCS: ColorSpace,
Convert to a different color space. Read more
§fn clip(_: [f32; 3]) -> [f32; 3]
fn clip(_: [f32; 3]) -> [f32; 3]
Clip the color’s components to fit within the natural gamut of the color space. Read more
§const LAYOUT: ColorSpaceLayout = ColorSpaceLayout::Rectangular
const LAYOUT: ColorSpaceLayout = ColorSpaceLayout::Rectangular
The layout of the color space. Read more
§const WHITE_POINT: Chromaticity = Chromaticity::D65
const WHITE_POINT: Chromaticity = Chromaticity::D65
The white point of the color space. Read more
§fn to_linear_srgb_absolute(src: [f32; 3]) -> [f32; 3]
fn to_linear_srgb_absolute(src: [f32; 3]) -> [f32; 3]
Convert an opaque color to linear sRGB, without chromatic adaptation. Read more
§fn from_linear_srgb_absolute(src: [f32; 3]) -> [f32; 3]
fn from_linear_srgb_absolute(src: [f32; 3]) -> [f32; 3]
Convert an opaque color from linear sRGB, without chromatic adaptation. Read more
§fn convert_absolute<TargetCS>(src: [f32; 3]) -> [f32; 3]where
TargetCS: ColorSpace,
fn convert_absolute<TargetCS>(src: [f32; 3]) -> [f32; 3]where
TargetCS: ColorSpace,
Convert to a different color space, without chromatic adaptation. Read more
§fn chromatically_adapt(
src: [f32; 3],
from: Chromaticity,
to: Chromaticity,
) -> [f32; 3]
fn chromatically_adapt( src: [f32; 3], from: Chromaticity, to: Chromaticity, ) -> [f32; 3]
Chromatically adapt the color between the given white point chromaticities. Read more
§impl From<Srgb> for ColorSpaceTag
impl From<Srgb> for ColorSpaceTag
§fn from(_: Srgb) -> ColorSpaceTag
fn from(_: Srgb) -> ColorSpaceTag
Converts to this type from the input type.
impl Copy for Srgb
Auto Trait Implementations§
impl Freeze for Srgb
impl RefUnwindSafe for Srgb
impl Send for Srgb
impl Sync for Srgb
impl Unpin for Srgb
impl UnwindSafe for Srgb
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
Source§fn show(&self) -> AnimationCell<T>
fn show(&self) -> AnimationCell<T>
Show the item
Source§fn hide(&self) -> AnimationCell<T>
fn hide(&self) -> AnimationCell<T>
Hide the item