pub struct Sphere {
pub center: DVec3,
pub radius: f64,
pub resolution: (u32, u32),
pub fill_rgba: AlphaColor<Srgb>,
}Expand description
A sphere defined by center, radius, and resolution.
The sphere is parameterized as:
u ∈ [0, TAU],v ∈ [0, PI]x = r * cos(u) * sin(v)y = r * sin(u) * sin(v)z = r * (-cos(v))
Fields§
§center: DVec3Center of the sphere.
radius: f64Radius of the sphere.
resolution: (u32, u32)Grid resolution (nu, nv).
fill_rgba: AlphaColor<Srgb>Fill color (with alpha).
Implementations§
Source§impl Sphere
impl Sphere
Sourcepub fn new(radius: f64) -> Self
pub fn new(radius: f64) -> Self
Create a new sphere with the given radius, centered at the origin.
Sourcepub fn with_center(self, center: DVec3) -> Self
pub fn with_center(self, center: DVec3) -> Self
Set the center. Returns self for chaining.
Sourcepub fn with_resolution(self, resolution: (u32, u32)) -> Self
pub fn with_resolution(self, resolution: (u32, u32)) -> Self
Set the resolution. Returns self for chaining.
Sourcepub fn with_fill_color(self, color: AlphaColor<Srgb>) -> Self
pub fn with_fill_color(self, color: AlphaColor<Srgb>) -> Self
Set the fill color. Returns self for chaining.
Sourcepub fn points_uv_func(u: f64, v: f64, r: f64) -> DVec3
pub fn points_uv_func(u: f64, v: f64, r: f64) -> DVec3
Generate a point on the sphere using UV coordinates.
Sourcepub fn normals_uv_func(u: f64, v: f64) -> DVec3
pub fn normals_uv_func(u: f64, v: f64) -> DVec3
Generate a normal on the sphere using UV coordinates.
Trait Implementations§
Source§impl FillColor for Sphere
impl FillColor for Sphere
Source§fn fill_color(&self) -> AlphaColor<Srgb>
fn fill_color(&self) -> AlphaColor<Srgb>
Getting fill color of an item
Source§fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
Setting fill color(rgba) of an item
Source§fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
Setting fill opacity of an item
Source§impl Interpolatable for Sphere
impl Interpolatable for Sphere
Source§impl Opacity for Sphere
impl Opacity for Sphere
Source§fn set_opacity(&mut self, opacity: f32) -> &mut Self
fn set_opacity(&mut self, opacity: f32) -> &mut Self
Setting opacity of an item
Source§impl ShiftTransform for Sphere
impl ShiftTransform for Sphere
impl StructuralPartialEq for Sphere
Auto Trait Implementations§
impl Freeze for Sphere
impl RefUnwindSafe for Sphere
impl Send for Sphere
impl Sync for Sphere
impl Unpin for Sphere
impl UnwindSafe for Sphere
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
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Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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impl<T, C> ArraysFrom<C> for Twhere
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fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C
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