pub struct MeshItem {
pub points: PointVec<Vec3>,
pub triangle_indices: Vec<u32>,
pub transform: Mat4,
pub vertex_colors: PointVec<Rgba>,
pub vertex_normals: PointVec<Vec3>,
}Expand description
A high-level mesh item with per-vertex data wrapped in PointVec for animation support.
This struct uses PointVec to wrap vertex data, enabling proper alignment
and interpolation for animations. When extracted, it converts to the low-level
ranim_core::core_item::mesh_item::MeshItem for rendering.
Fields§
§points: PointVec<Vec3>The vertices of the mesh
triangle_indices: Vec<u32>The triangle indices
transform: Mat4The transform matrix
vertex_colors: PointVec<Rgba>Per-vertex colors
vertex_normals: PointVec<Vec3>Per-vertex normals for smooth shading.
All-zero (or empty) → shader falls back to flat shading via dpdx/dpdy.
Implementations§
Source§impl MeshItem
impl MeshItem
Sourcepub fn from_vertices(points: Vec<Vec3>) -> Self
pub fn from_vertices(points: Vec<Vec3>) -> Self
Create a MeshItem from vertices only (no indices, suitable for point clouds).
Sourcepub fn from_indexed_vertices(
points: Vec<Vec3>,
triangle_indices: Vec<u32>,
) -> Self
pub fn from_indexed_vertices( points: Vec<Vec3>, triangle_indices: Vec<u32>, ) -> Self
Create a MeshItem from vertices and triangle indices.
Sourcepub fn with_transform(self, transform: Mat4) -> Self
pub fn with_transform(self, transform: Mat4) -> Self
Set the transform matrix.
Sourcepub fn with_color(self, color: AlphaColor<Srgb>) -> Self
pub fn with_color(self, color: AlphaColor<Srgb>) -> Self
Set all vertex colors to the same value.
Trait Implementations§
Source§impl Alignable for MeshItem
impl Alignable for MeshItem
Source§fn is_aligned(&self, other: &Self) -> bool
fn is_aligned(&self, other: &Self) -> bool
Checking if two items are aligned
Source§fn align_with(&mut self, other: &mut Self)
fn align_with(&mut self, other: &mut Self)
Aligning two items
Source§impl FillColor for MeshItem
impl FillColor for MeshItem
Source§fn fill_color(&self) -> AlphaColor<Srgb>
fn fill_color(&self) -> AlphaColor<Srgb>
Getting fill color of an item
Source§fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
Setting fill color(rgba) of an item
Source§fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
Setting fill opacity of an item
Source§impl Interpolatable for MeshItem
impl Interpolatable for MeshItem
Source§impl Opacity for MeshItem
impl Opacity for MeshItem
Source§fn set_opacity(&mut self, opacity: f32) -> &mut Self
fn set_opacity(&mut self, opacity: f32) -> &mut Self
Setting opacity of an item
Source§impl RotateTransform for MeshItem
impl RotateTransform for MeshItem
Source§fn rotate_on_axis(&mut self, axis: DVec3, angle: f64) -> &mut Self
fn rotate_on_axis(&mut self, axis: DVec3, angle: f64) -> &mut Self
Rotate the item by a given angle about a given axis.
Source§fn rotate_on_x(&mut self, angle: f64) -> &mut Self
fn rotate_on_x(&mut self, angle: f64) -> &mut Self
Rotate the item by a given angle about the X axis.
Source§fn rotate_on_y(&mut self, angle: f64) -> &mut Self
fn rotate_on_y(&mut self, angle: f64) -> &mut Self
Rotate the item by a given angle about the Y axis.
Source§fn rotate_on_z(&mut self, angle: f64) -> &mut Self
fn rotate_on_z(&mut self, angle: f64) -> &mut Self
Rotate the item by a given angle about the Z axis.
Source§impl ScaleTransform for MeshItem
impl ScaleTransform for MeshItem
Source§impl ShiftTransform for MeshItem
impl ShiftTransform for MeshItem
impl StructuralPartialEq for MeshItem
Auto Trait Implementations§
impl Freeze for MeshItem
impl RefUnwindSafe for MeshItem
impl Send for MeshItem
impl Sync for MeshItem
impl Unpin for MeshItem
impl UnwindSafe for MeshItem
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
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Convert the source color to the destination color using the specified
method.
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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Source§impl<T, C> ArraysFrom<C> for Twhere
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impl<T, C> ArraysFrom<C> for Twhere
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Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
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§fn borrow_mut(&mut self) -> &mut T
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Cast a collection of colors into a collection of color components.
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