pub struct MeshItem {
pub points: PointVec<DVec3>,
pub triangle_indices: Vec<u32>,
pub vertex_colors: PointVec<Rgba>,
pub vertex_normals: PointVec<DVec3>,
}Expand description
A high-level mesh item with per-vertex data wrapped in PointVec for animation support.
This struct uses PointVec to wrap vertex data, enabling proper alignment
and interpolation for animations. When extracted, it converts to the low-level
ranim_core::core_item::mesh_item::MeshItem for rendering.
The vertices are expressed in the mesh’s local space. To place or animate the
mesh with an external transform, wrap it in
ranim_core::core_item::transformed::Transformed, commonly storing
[ranim_core::glam::DAffine3] as the transform representation.
Fields§
§points: PointVec<DVec3>The vertices of the mesh (local space)
triangle_indices: Vec<u32>The triangle indices
vertex_colors: PointVec<Rgba>Per-vertex colors
vertex_normals: PointVec<DVec3>Per-vertex normals for smooth shading.
All-zero (or empty) → shader falls back to flat shading via dpdx/dpdy.
Implementations§
Source§impl MeshItem
impl MeshItem
Sourcepub fn from_vertices(points: Vec<DVec3>) -> Self
pub fn from_vertices(points: Vec<DVec3>) -> Self
Create a MeshItem from vertices only (no indices, suitable for point clouds).
Sourcepub fn from_indexed_vertices(
points: Vec<DVec3>,
triangle_indices: Vec<u32>,
) -> Self
pub fn from_indexed_vertices( points: Vec<DVec3>, triangle_indices: Vec<u32>, ) -> Self
Create a MeshItem from vertices and triangle indices.
Sourcepub fn with_color(self, color: AlphaColor<Srgb>) -> Self
pub fn with_color(self, color: AlphaColor<Srgb>) -> Self
Set all vertex colors to the same value.
Trait Implementations§
Source§impl Alignable for MeshItem
impl Alignable for MeshItem
Source§fn is_aligned(&self, other: &Self) -> bool
fn is_aligned(&self, other: &Self) -> bool
Source§fn align_with(&mut self, other: &mut Self)
fn align_with(&mut self, other: &mut Self)
Source§impl<G: Into<DAffine3>> ApplyTransform<G> for MeshItem
impl<G: Into<DAffine3>> ApplyTransform<G> for MeshItem
Source§impl FillColor for MeshItem
impl FillColor for MeshItem
Source§fn fill_color(&self) -> AlphaColor<Srgb>
fn fill_color(&self) -> AlphaColor<Srgb>
Source§fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
Source§fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
Source§impl Interpolatable for MeshItem
impl Interpolatable for MeshItem
Source§impl Opacity for MeshItem
impl Opacity for MeshItem
Source§fn set_opacity(&mut self, opacity: f32) -> &mut Self
fn set_opacity(&mut self, opacity: f32) -> &mut Self
impl StructuralPartialEq for MeshItem
Auto Trait Implementations§
impl Freeze for MeshItem
impl RefUnwindSafe for MeshItem
impl Send for MeshItem
impl Sync for MeshItem
impl Unpin for MeshItem
impl UnsafeUnpin for MeshItem
impl UnwindSafe for MeshItem
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