pub struct Polygon {
pub basis: Basis2d,
pub points: Vec<DVec3>,
pub stroke_rgba: AlphaColor<Srgb>,
pub stroke_width: f32,
pub fill_rgba: AlphaColor<Srgb>,
}Expand description
A Polygon with uniform stroke and fill
Fields§
§basis: Basis2dBasis info
points: Vec<DVec3>Corner points
stroke_rgba: AlphaColor<Srgb>Stroke rgba
stroke_width: f32Stroke width
fill_rgba: AlphaColor<Srgb>Fill rgba
Implementations§
Trait Implementations§
Source§impl Alignable for Polygon
impl Alignable for Polygon
Source§fn is_aligned(&self, other: &Self) -> bool
fn is_aligned(&self, other: &Self) -> bool
Checking if two items are aligned
Source§fn align_with(&mut self, other: &mut Self)
fn align_with(&mut self, other: &mut Self)
Aligning two items
Source§impl FillColor for Polygon
impl FillColor for Polygon
Source§fn fill_color(&self) -> AlphaColor<Srgb>
fn fill_color(&self) -> AlphaColor<Srgb>
Getting fill color of an item
Source§fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
Setting fill color(rgba) of an item
Source§fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
Setting fill opacity of an item
Source§impl From<Parallelogram> for Polygon
impl From<Parallelogram> for Polygon
Source§fn from(value: Parallelogram) -> Self
fn from(value: Parallelogram) -> Self
Converts to this type from the input type.
Source§impl From<RegularPolygon> for Polygon
impl From<RegularPolygon> for Polygon
Source§fn from(value: RegularPolygon) -> Self
fn from(value: RegularPolygon) -> Self
Converts to this type from the input type.
Source§impl Interpolatable for Polygon
impl Interpolatable for Polygon
Source§impl Opacity for Polygon
impl Opacity for Polygon
Source§fn set_opacity(&mut self, opacity: f32) -> &mut Self
fn set_opacity(&mut self, opacity: f32) -> &mut Self
Setting opacity of an item
Source§impl RotateTransform for Polygon
impl RotateTransform for Polygon
Source§fn rotate_on_axis(&mut self, axis: DVec3, angle: f64) -> &mut Self
fn rotate_on_axis(&mut self, axis: DVec3, angle: f64) -> &mut Self
Rotate the item by a given angle about a given axis.
Source§fn rotate_on_x(&mut self, angle: f64) -> &mut Self
fn rotate_on_x(&mut self, angle: f64) -> &mut Self
Rotate the item by a given angle about the X axis.
Source§fn rotate_on_y(&mut self, angle: f64) -> &mut Self
fn rotate_on_y(&mut self, angle: f64) -> &mut Self
Rotate the item by a given angle about the Y axis.
Source§fn rotate_on_z(&mut self, angle: f64) -> &mut Self
fn rotate_on_z(&mut self, angle: f64) -> &mut Self
Rotate the item by a given angle about the Z axis.
Source§impl ScaleTransform for Polygon
impl ScaleTransform for Polygon
Source§impl ShiftTransform for Polygon
impl ShiftTransform for Polygon
Source§impl StrokeColor for Polygon
impl StrokeColor for Polygon
Source§fn stroke_color(&self) -> AlphaColor<Srgb>
fn stroke_color(&self) -> AlphaColor<Srgb>
Getting stroke color of an item
Source§fn set_stroke_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
fn set_stroke_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
Setting stroke color(rgba) of an item
Source§fn set_stroke_opacity(&mut self, opacity: f32) -> &mut Self
fn set_stroke_opacity(&mut self, opacity: f32) -> &mut Self
Setting stroke opacity of an item
Auto Trait Implementations§
impl Freeze for Polygon
impl RefUnwindSafe for Polygon
impl Send for Polygon
impl Sync for Polygon
impl Unpin for Polygon
impl UnwindSafe for Polygon
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
Source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
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Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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§impl<T> CloneToUninit for Twhere
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Cast a collection of colors into a collection of color components.
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Do something with the origin of the item. Read more
Source§fn move_anchor_to<A>(&mut self, anchor: A, point: DVec3) -> &mut Selfwhere
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Source§impl<T> StaticAnim for Twhere
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Try to cast this collection of color components into a collection of
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Cast a collection of colors into a collection of unsigned integers.
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