pub struct SvgItem(Transformed<Node<VItem>, DAffine3>);Expand description
An Svg Item.
Its inner is a Node tree of VItems that mirrors the group
structure of the source SVG: every usvg group becomes a group node
carrying its relative transform (never baked into point data), and
every path becomes a leaf holding its raw geometry. The root node’s
transform carries the whole placement, so repositioning an SvgItem
is O(1) and never rewrites points.
Use Vec::<VItem>::from to flatten into baked items, and
SvgItem::by_id to address subtrees by their SVG element id.
Tuple Fields§
§0: Transformed<Node<VItem>, DAffine3>Implementations§
Source§impl SvgItem
impl SvgItem
Sourcepub fn new(svg: impl AsRef<str>) -> Self
pub fn new(svg: impl AsRef<str>) -> Self
Creates a new SvgItem from a SVG string
The tree is centered on its own bounding box and flipped over the
x axis (SVG’s y-down coordinates become y-up), matching the
composition of the old move_to(ZERO) + rotate_on_x(PI) pipeline
— but as an O(1) root pose instead of baked points.
Sourcepub fn from_tree(tree: &Tree) -> Self
pub fn from_tree(tree: &Tree) -> Self
Build the hierarchy from a usvg tree, preserving its structure.
Unlike SvgItem::new, no root normalization happens: coordinates
stay in the SVG’s local (y-down) space. This keeps
vitems_from_tree behaving exactly like its pre-hierarchy
counterpart.
Sourcepub fn tree(&self) -> &Transformed<Node<VItem>, DAffine3>
pub fn tree(&self) -> &Transformed<Node<VItem>, DAffine3>
The underlying hierarchy tree, including its root placement.
Sourcepub fn tree_mut(&mut self) -> &mut Transformed<Node<VItem>, DAffine3>
pub fn tree_mut(&mut self) -> &mut Transformed<Node<VItem>, DAffine3>
The underlying hierarchy tree, mutably.
Sourcepub fn into_tree(self) -> Transformed<Node<VItem>, DAffine3>
pub fn into_tree(self) -> Transformed<Node<VItem>, DAffine3>
Consume the item, returning the underlying placed hierarchy tree.
Sourcepub fn by_id(&self, id: &str) -> Option<&VItem>
pub fn by_id(&self, id: &str) -> Option<&VItem>
The leaf payload of the first node (depth-first) whose id matches, or — when the id sits on a group — the first leaf of that subtree.
SVG ids may be set on groups, so such lookups resolve to the group’s
first leaf; use SvgItem::tree for structural access.
Trait Implementations§
Source§impl<G: Into<DAffine3>> ApplyTransform<G> for SvgItem
impl<G: Into<DAffine3>> ApplyTransform<G> for SvgItem
Source§impl FillColor for SvgItem
impl FillColor for SvgItem
Source§fn fill_color(&self) -> AlphaColor<Srgb>
fn fill_color(&self) -> AlphaColor<Srgb>
Source§fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
fn set_fill_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
Source§fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
fn set_fill_opacity(&mut self, opacity: f32) -> &mut Self
Source§impl Opacity for SvgItem
impl Opacity for SvgItem
Source§fn set_opacity(&mut self, opacity: f32) -> &mut Self
fn set_opacity(&mut self, opacity: f32) -> &mut Self
Source§impl StrokeColor for SvgItem
impl StrokeColor for SvgItem
Source§fn stroke_color(&self) -> AlphaColor<Srgb>
fn stroke_color(&self) -> AlphaColor<Srgb>
Source§fn set_stroke_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
fn set_stroke_color(&mut self, color: AlphaColor<Srgb>) -> &mut Self
Source§fn set_stroke_opacity(&mut self, opacity: f32) -> &mut Self
fn set_stroke_opacity(&mut self, opacity: f32) -> &mut Self
Source§impl StrokeWidth for SvgItem
impl StrokeWidth for SvgItem
Source§fn stroke_width(&self) -> f32
fn stroke_width(&self) -> f32
Source§fn apply_stroke_func(
&mut self,
f: impl for<'a> Fn(&'a mut [Width]),
) -> &mut Self
fn apply_stroke_func( &mut self, f: impl for<'a> Fn(&'a mut [Width]), ) -> &mut Self
Source§fn set_stroke_width(&mut self, width: f32) -> &mut Self
fn set_stroke_width(&mut self, width: f32) -> &mut Self
Auto Trait Implementations§
impl Freeze for SvgItem
impl RefUnwindSafe for SvgItem
impl Send for SvgItem
impl Sync for SvgItem
impl Unpin for SvgItem
impl UnsafeUnpin for SvgItem
impl UnwindSafe for SvgItem
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