pub struct DebugPipeline {
pipeline: RenderPipeline,
}Fields§
§pipeline: RenderPipelineMethods from Deref<Target = RenderPipeline>§
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
If this pipeline was created with a [default layout][RenderPipelineDescriptor::layout], then
bind groups created with the returned BindGroupLayout can only be used with this pipeline.
This method will raise a validation error if there is no bind group layout at index.
Trait Implementations§
Source§impl Deref for DebugPipeline
impl Deref for DebugPipeline
Source§impl GpuResource for DebugPipeline
impl GpuResource for DebugPipeline
fn new(wgpu_ctx: &WgpuContext) -> Self
Auto Trait Implementations§
impl !RefUnwindSafe for DebugPipeline
impl !UnwindSafe for DebugPipeline
impl Freeze for DebugPipeline
impl Send for DebugPipeline
impl Sync for DebugPipeline
impl Unpin for DebugPipeline
impl UnsafeUnpin for DebugPipeline
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