#[repr(C, align(16))]pub struct ViewportUniform {
proj_mat: Mat4,
view_mat: Mat4,
half_frame_size: Vec2,
bias_epsilon: f32,
_padding: u32,
}Expand description
Uniforms for the camera
Fields§
§proj_mat: Mat4§view_mat: Mat4§half_frame_size: Vec2§bias_epsilon: f32Per-order depth bias epsilon, see DEPTH_ORDER_SPAN.
_padding: u32Implementations§
Trait Implementations§
Source§impl Clone for ViewportUniform
impl Clone for ViewportUniform
impl Copy for ViewportUniform
Source§impl Debug for ViewportUniform
impl Debug for ViewportUniform
Source§impl Default for ViewportUniform
impl Default for ViewportUniform
impl Pod for ViewportUniform
Auto Trait Implementations§
impl Freeze for ViewportUniform
impl RefUnwindSafe for ViewportUniform
impl Send for ViewportUniform
impl Sync for ViewportUniform
impl Unpin for ViewportUniform
impl UnsafeUnpin for ViewportUniform
impl UnwindSafe for ViewportUniform
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