Structs§
- Item
Info - Per-item metadata stored in a GPU buffer. Tells shaders where each VItem’s data lives in the merged buffers.
- Plane
Data - Per-item plane data (normal + origin), stored as array of structs. The origin is the first point of the item (used by vertex shader). basis_u/basis_v are generated deterministically from the normal in the shader.
- VItems
Buffer - Merged GPU buffers for all VItems in a frame.