#[repr(C)]pub struct PlaneData {
pub normal: Vec4,
pub origin: Vec4,
}Expand description
Per-item plane data (normal + origin), stored as array of structs. The origin is the first point of the item (used by vertex shader). basis_u/basis_v are generated deterministically from the normal in the shader.
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§normal: Vec4§origin: Vec4Trait Implementations§
impl Copy for PlaneData
impl Pod for PlaneData
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impl Freeze for PlaneData
impl RefUnwindSafe for PlaneData
impl Send for PlaneData
impl Sync for PlaneData
impl Unpin for PlaneData
impl UnsafeUnpin for PlaneData
impl UnwindSafe for PlaneData
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