struct RenderTextureStateInner {
output_dirty: AtomicBool,
depth_dirty: AtomicBool,
}Fields§
§output_dirty: AtomicBool§depth_dirty: AtomicBoolAuto Trait Implementations§
impl !Freeze for RenderTextureStateInner
impl RefUnwindSafe for RenderTextureStateInner
impl Send for RenderTextureStateInner
impl Sync for RenderTextureStateInner
impl Unpin for RenderTextureStateInner
impl UnsafeUnpin for RenderTextureStateInner
impl UnwindSafe for RenderTextureStateInner
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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Converts this type into the system output type.