fn prepare_mesh_items(
ctx: Res<'_, WgpuContext>,
buffer: ResMut<'_, MeshItemsBuffer>,
items: Query<'_, '_, (&SceneOrder, &MeshItem)>,
)fn prepare_mesh_items(
ctx: Res<'_, WgpuContext>,
buffer: ResMut<'_, MeshItemsBuffer>,
items: Query<'_, '_, (&SceneOrder, &MeshItem)>,
)