Preview
use std::f64::consts::PI;
use ranim::{
anims::{fading::FadingAnim, lagged::LaggedAnim, rotating::RotatingAnim},
color::palettes::manim,
glam::DVec3,
items::vitem::{VItem, geometry::Circle},
prelude::*,
};
#[scene(clear_color = "#00000000")]
#[output(dir = "output_formats", format = "mp4")]
#[output(dir = "output_formats", format = "webm")]
#[output(dir = "output_formats", format = "mov")]
#[output(dir = "output_formats", format = "gif")]
fn output_formats(r: &mut RanimScene) {
let _r_cam = r.insert(CameraFrame::default());
let colors = [manim::RED_C, manim::GREEN_C, manim::BLUE_C];
let radius = 1.4;
let mut circles: Vec<VItem> = colors
.iter()
.enumerate()
.map(|(i, &color)| {
let angle = i as f64 * 2.0 * PI / colors.len() as f64 + PI / 2.0;
let offset = DVec3::new(angle.cos() * radius, angle.sin() * radius, 0.0);
Circle::new(radius)
.with(|c| {
c.set_color(color.with_alpha(0.5)).move_to(offset);
})
.into()
})
.collect();
r.insert_with(|t| {
t.play(circles.lagged(0.3, |c| c.fade_in()).with_duration(1.0))
.forward(1.0)
.play(
circles
.rotating_at(2.0 * PI / 3.0, DVec3::Z, DVec3::ZERO)
.with_duration(1.0),
)
.forward(1.0)
.play(circles.lagged(0.3, |c| c.fade_out()).with_duration(1.0));
});
r.insert_time_mark(1.5, TimeMark::Capture("preview.png".to_string()));
}