pub(crate) struct PlaybackEngine {
clock: Option<PlaybackClock>,
player: Option<AudioPlayer>,
}Available on crate feature
preview only.Expand description
Playback engine for the preview: owns the persistent audio player (so the output device survives pause cycles) and the active clock while playing.
Fields§
§clock: Option<PlaybackClock>§player: Option<AudioPlayer>Available on non-
target_family=wasm only.Implementations§
Source§impl PlaybackEngine
impl PlaybackEngine
Sourcepub fn new(evaluator: &SceneEvaluator) -> Self
pub fn new(evaluator: &SceneEvaluator) -> Self
Build an engine for a scene, preparing its mixed audio for playback.
fn build_player(evaluator: &SceneEvaluator) -> Option<AudioPlayer>
Available on non-
target_family=wasm only.Sourcepub fn is_playing(&self) -> bool
pub fn is_playing(&self) -> bool
Whether playback is running.
Sourcepub fn play(&mut self, from: f64, total: f64, speed: f64) -> f64
pub fn play(&mut self, from: f64, total: f64, speed: f64) -> f64
Start playing from from at speed, wrapping to 0.0 at total.
Returns the effective start position.
Sourcepub fn scrub_to(&mut self, sec: f64)
pub fn scrub_to(&mut self, sec: f64)
Rebase the active clock at sec (scrubbing). While paused, drive a
scrub voice instead so the drag stays audible.
Sourcepub fn tick_scrub(&mut self) -> bool
pub fn tick_scrub(&mut self) -> bool
Silence the scrub voice once the playhead stopped moving while paused. Returns whether a scrub voice is still audible (the caller should keep repainting so the staleness check can run).
Sourcepub fn reload_scene(&mut self, evaluator: &SceneEvaluator)
pub fn reload_scene(&mut self, evaluator: &SceneEvaluator)
Swap in a freshly built scene: stop playback and rebuild the audio player from the new scene’s audio plane.
Auto Trait Implementations§
impl !Freeze for PlaybackEngine
impl !RefUnwindSafe for PlaybackEngine
impl !UnwindSafe for PlaybackEngine
impl Send for PlaybackEngine
impl Sync for PlaybackEngine
impl Unpin for PlaybackEngine
impl UnsafeUnpin for PlaybackEngine
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