pub struct RanimPreviewApp {Show 24 fields
cmd_rx: Receiver<RanimPreviewAppCmd>,
pub cmd_tx: Sender<RanimPreviewAppCmd>,
title: String,
clear_color: Color,
resolution: Resolution,
timeline: SealedRanimScene,
need_eval: bool,
last_sec: f64,
store: CoreItemStore,
pool: RenderPool,
timeline_state: TimelineState,
play_prev_t: Option<Instant>,
renderer: Option<Renderer>,
render_textures: Option<RenderTextures>,
texture_id: Option<TextureId>,
depth_texture_id: Option<TextureId>,
view_mode: ViewMode,
wgpu_ctx: Option<WgpuContext>,
last_render_time: Option<Duration>,
last_eval_time: Option<Duration>,
depth_visual_pipeline: Option<DepthVisualPipeline>,
depth_visual_texture: Option<Texture>,
depth_visual_view: Option<TextureView>,
resolution_dirty: bool,
}Available on crate feature
preview only.Fields§
§cmd_rx: Receiver<RanimPreviewAppCmd>§cmd_tx: Sender<RanimPreviewAppCmd>§title: String§clear_color: Color§resolution: Resolution§timeline: SealedRanimScene§need_eval: bool§last_sec: f64§store: CoreItemStore§pool: RenderPool§timeline_state: TimelineState§play_prev_t: Option<Instant>§renderer: Option<Renderer>§render_textures: Option<RenderTextures>§texture_id: Option<TextureId>§depth_texture_id: Option<TextureId>§view_mode: ViewMode§wgpu_ctx: Option<WgpuContext>§last_render_time: Option<Duration>§last_eval_time: Option<Duration>§depth_visual_pipeline: Option<DepthVisualPipeline>§depth_visual_texture: Option<Texture>§depth_visual_view: Option<TextureView>§resolution_dirty: boolImplementations§
Source§impl RanimPreviewApp
impl RanimPreviewApp
pub fn new(scene_constructor: impl SceneConstructor, title: String) -> Self
Sourcepub fn set_clear_color_str(&mut self, color: &str)
pub fn set_clear_color_str(&mut self, color: &str)
Set clear color str
Sourcepub fn set_clear_color(&mut self, color: Color)
pub fn set_clear_color(&mut self, color: Color)
Set clear color
Sourcepub fn set_resolution(&mut self, resolution: Resolution)
pub fn set_resolution(&mut self, resolution: Resolution)
Set preview resolution
Sourcefn calculate_oit_layers(
&self,
ctx: &WgpuContext,
width: u32,
height: u32,
) -> usize
fn calculate_oit_layers( &self, ctx: &WgpuContext, width: u32, height: u32, ) -> usize
Calculate OIT layers based on resolution to stay within GPU buffer limits
fn handle_events(&mut self)
fn prepare_renderer(&mut self, frame: &Frame)
fn render_animation(&mut self)
Trait Implementations§
Source§impl App for RanimPreviewApp
impl App for RanimPreviewApp
Source§fn update(&mut self, ctx: &Context, frame: &mut Frame)
fn update(&mut self, ctx: &Context, frame: &mut Frame)
Called each time the UI needs repainting, which may be many times per second. Read more
§fn save(&mut self, _storage: &mut dyn Storage)
fn save(&mut self, _storage: &mut dyn Storage)
Called on shutdown, and perhaps at regular intervals. Allows you to save state. Read more
§fn on_exit(&mut self, _gl: Option<&Context>)
fn on_exit(&mut self, _gl: Option<&Context>)
Available on crate feature
glow only.Called once on shutdown, after [
Self::save]. Read more§fn auto_save_interval(&self) -> Duration
fn auto_save_interval(&self) -> Duration
Time between automatic calls to [
Self::save]§fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
fn clear_color(&self, _visuals: &Visuals) -> [f32; 4]
Background color values for the app, e.g. what is sent to
gl.clearColor. Read more§fn persist_egui_memory(&self) -> bool
fn persist_egui_memory(&self) -> bool
Controls whether or not the egui memory (window positions etc) will be
persisted (only if the “persistence” feature is enabled).
§fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)
fn raw_input_hook(&mut self, _ctx: &Context, _raw_input: &mut RawInput)
A hook for manipulating or filtering raw input before it is processed by [
Self::update]. Read moreAuto Trait Implementations§
impl !Freeze for RanimPreviewApp
impl !RefUnwindSafe for RanimPreviewApp
impl !Send for RanimPreviewApp
impl !Sync for RanimPreviewApp
impl !Unpin for RanimPreviewApp
impl !UnwindSafe for RanimPreviewApp
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