pub struct RanimRenderApp {
render_worker: Option<RenderWorker>,
fps: u32,
store: EvaluatedFrame,
}cmd-render and non-target_family=wasm only.Expand description
MARK: RanimRenderApp Application wrapper that drives frame-by-frame scene rendering, video output, and capture screenshots.
Fields§
§render_worker: Option<RenderWorker>§fps: u32§store: EvaluatedFrameImplementations§
Source§impl RanimRenderApp
impl RanimRenderApp
Sourcepub fn new(
scene: &Scene,
setup: &RenderSetup,
output: &Output,
buffer_count: usize,
) -> Self
pub fn new( scene: &Scene, setup: &RenderSetup, output: &Output, buffer_count: usize, ) -> Self
Creates the application and initializes the internal RenderWorker.
Sourcepub fn video_path(&self) -> &Path
pub fn video_path(&self) -> &Path
Returns the path of the video file written by this app’s worker.
Sourcepub fn finish_video(&mut self)
pub fn finish_video(&mut self)
Finalizes the video file (flushes the encoder and waits for it).
Sourcepub fn render_scene_with_progress(
&mut self,
evaluator: &mut SceneEvaluator,
on_progress: Option<Box<dyn Fn(u64, u64) + Send>>,
)
pub fn render_scene_with_progress( &mut self, evaluator: &mut SceneEvaluator, on_progress: Option<Box<dyn Fn(u64, u64) + Send>>, )
Renders the entire scene and reports progress via a tracing progress bar and an optional on_progress callback.
The frame count is evaluator.total_secs() * fps rounded up, with an extra frame appended when necessary to sample the final state.
Sourcepub fn render_capture_marks(&mut self, evaluator: &mut SceneEvaluator)
pub fn render_capture_marks(&mut self, evaluator: &mut SceneEvaluator)
Renders and saves screenshots for every TimeMark::Capture mark on the timeline.
Auto Trait Implementations§
impl !Freeze for RanimRenderApp
impl !RefUnwindSafe for RanimRenderApp
impl !Sync for RanimRenderApp
impl !Unpin for RanimRenderApp
impl !UnwindSafe for RanimRenderApp
impl Send for RanimRenderApp
impl UnsafeUnpin for RanimRenderApp
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