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CameraFrame

Struct CameraFrame 

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pub struct CameraFrame {
    pub pos: DVec3,
    pub up: DVec3,
    pub facing: DVec3,
    pub near: f64,
    pub far: f64,
    pub perspective_blend: f64,
    pub frame_height: f64,
    pub scale: f64,
    pub fovy: f64,
}
Expand description

The data of a camera

The CameraFrame has a CameraFrame::perspective_blend property (default is 0.0), which is used to blend between orthographic and perspective projection.

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§pos: DVec3

The position

§up: DVec3

The up unit vec

§facing: DVec3

The facing unit vec

§near: f64

The near pane

§far: f64

The far pane

§perspective_blend: f64

The perspective blend value in [0.0, 1.0]

§frame_height: f64

Ortho: Top - Bottom

§scale: f64

Ortho: The scaling factor

§fovy: f64

Perspective: The field of view angle, used in perspective projection

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impl CameraFrame

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pub fn new() -> Self

Create a new CameraFrame at the origin facing to the negative z-axis and use Y as up vector with default projection settings.

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impl CameraFrame

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pub fn set_view_matrix(&mut self, view_matrix: DMat4)

Set the view matrix of the camera.

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pub fn with_view_matrix(self, view_matrix: DMat4) -> Self

Set the view matrix of the camera and return the modified Self.

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pub fn view_matrix(&self) -> DMat4

The view matrix of the camera

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pub fn orthographic_mat(&self, aspect_ratio: f64) -> DMat4

Use the given frame size as left, right, bottom, top to construct an orthographic matrix

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pub fn perspective_mat(&self, aspect_ratio: f64) -> DMat4

Use the given frame aspect ratio to construct a perspective matrix

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pub fn projection_matrix(&self, aspect_ratio: f64) -> DMat4

Use the given frame size to construct projection matrix

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pub fn view_projection_matrix(&self, aspect_ratio: f64) -> DMat4

Use the given frame size to construct view projection matrix

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impl CameraFrame

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pub fn from_spherical(phi: f64, theta: f64, distance: f64) -> Self

Create a perspective camera positioned using spherical coordinates (Z-up), looking at the origin.

  • phi: polar angle from +Z axis in radians (0 = straight up along +Z, π/2 = XY plane)
  • theta: azimuth angle in radians (0 = +X direction, π/2 = +Y direction)
  • distance: distance from the origin
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pub fn set_spherical( &mut self, phi: f64, theta: f64, distance: f64, target: DVec3, ) -> &mut Self

Position the camera using spherical coordinates (Z-up) around a target point.

  • phi: polar angle from +Z axis in radians (0 = straight up along +Z, π/2 = XY plane)
  • theta: azimuth angle in radians (0 = +X direction, π/2 = +Y direction)
  • distance: distance from target
  • target: the point the camera looks at
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pub fn look_at(&mut self, target: DVec3) -> &mut Self

Set the camera to look at a target point.

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impl CameraFrame

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pub fn center_canvas_in_frame( &mut self, center: DVec3, width: f64, height: f64, up: DVec3, normal: DVec3, aspect_ratio: f64, ) -> &mut Self

Center the canvas in the frame when CameraFrame::perspective_blend is 1.0

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impl Alignable for CameraFrame

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fn is_aligned(&self, _other: &Self) -> bool

Checking if two items are aligned
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fn align_with(&mut self, _other: &mut Self)

Aligning two items
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impl<G: Into<DAffine3>> ApplyTransform<G> for CameraFrame

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fn apply(&mut self, transform: G) -> &mut Self

pos transforms as a point; up/facing transform as direction vectors (and are re-normalized).

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impl Clone for CameraFrame

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fn clone(&self) -> CameraFrame

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for CameraFrame
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>

Returns [ComponentRelationshipAccessor] required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add [ComponentHook] for this [Component] if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert [ComponentHook] for this [Component] if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard [ComponentHook] for this [Component] if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove [ComponentHook] for this [Component] if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn [ComponentHook] for this [Component] if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given [EntityMapper]. This is used to remap entities in contexts like scenes and entity cloning. When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for CameraFrame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CameraFrame

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Extract for CameraFrame

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type Target = CoreItem

Extraction target.
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fn extract_into(&self, buf: &mut Vec<Self::Target>)

Append extracted values to buf.
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fn extract(&self) -> Vec<Self::Target>

Extract into a newly allocated vector.
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impl Interpolatable for CameraFrame

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fn lerp(&self, target: &Self, t: f64) -> Self

Lerping between values
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impl PartialEq for CameraFrame

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fn eq(&self, other: &CameraFrame) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for CameraFrame

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyExtractCoreItem for T
where T: Extract<Target = CoreItem> + Any + DynClone,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

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fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this [Bundle]’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>, C: Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Component for T
where T: Debug + Default + Clone + PartialEq,

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impl<T> ConditionalSend for T
where T: Send,

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impl<T> Discard for T

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fn discard(&self)

Simply returns ()
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impl<T> DynClone for T
where T: Clone,

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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromTemplate for T
where T: Clone + Default + Unpin,

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type Template = T

The [Template] for this type.
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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self> ⓘ

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self> ⓘ

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> RotateTransform for T
where T: ApplyTransform<Rigid> + ?Sized,

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fn rotate_on_axis(&mut self, axis: DVec3, angle: f64) -> &mut T

Rotate the item by a given angle about a given axis.
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fn rotate_on_x(&mut self, angle: f64) -> &mut Self

Rotate the item by a given angle about the X axis.
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fn rotate_on_y(&mut self, angle: f64) -> &mut Self

Rotate the item by a given angle about the Y axis.
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fn rotate_on_z(&mut self, angle: f64) -> &mut Self

Rotate the item by a given angle about the Z axis.
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impl<T> ScaleTransform for T
where T: ApplyTransform<Diag> + ?Sized,

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fn scale(&mut self, scale: DVec3) -> &mut T

Scale at the origin.
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impl<T> ScaleTransformExt for T
where T: ScaleTransform + ?Sized,

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fn calc_scale_ratio(&self, hint: ScaleHint) -> DVec3
where Self: Aabb,

Calculate the scale ratio for a given hint. Read more
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fn scale_to(&mut self, hint: ScaleHint) -> &mut Self
where Self: Aabb,

Scale the item to a given hint (at origin). Read more
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fn scale_to_min(&mut self, hints: &[ScaleHint]) -> &mut Self
where Self: Aabb,

Scale the item to the minimum scale ratio of each axis from the given hints. Read more
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fn scale_to_max(&mut self, hints: &[ScaleHint]) -> &mut Self
where Self: Aabb,

Scale the item to the maximum scale ratio of each axis from the given hints. Read more
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impl<T> ShiftTransform for T

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fn shift(&mut self, offset: DVec3) -> &mut T

Shift the item by a given vector.
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impl<T> ShiftTransformExt for T
where T: ShiftTransform + ?Sized,

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fn with_origin( &mut self, p: impl Locate<Self>, f: impl FnOnce(&mut Self), ) -> &mut Self

Do something with the origin of the item. Read more
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fn move_anchor_to<A>(&mut self, anchor: A, point: DVec3) -> &mut Self
where A: Locate<Self>,

Put anchor at a given point. Read more
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fn move_to(&mut self, point: DVec3) -> &mut Self
where AabbPoint: Locate<Self>,

Put pivot at a given point.
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fn move_next_to<T: Aabb + ?Sized>( &mut self, target: &T, anchor: AabbPoint, ) -> &mut Self
where AabbPoint: Locate<Self>,

Put negative anchor of self on anchor of target
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fn move_next_to_padded<T: Aabb + ?Sized>( &mut self, target: &T, anchor: AabbPoint, padding: f64, ) -> &mut Self
where AabbPoint: Locate<Self>,

Put negative anchor of self on anchor of target, with a distance of padding
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impl<T> StaticAnim for T
where T: StaticAnimRequirement + 'static,

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fn show(&self) -> Paramed<Static<T>>

Show this value.
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fn hide(&self) -> Paramed<Static<T>>

Hide this value.
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impl<T> StaticAnimRequirement for T

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impl<T> Template for T
where T: Clone + Default + Unpin,

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type Output = T

The type of value produced by this [Template].
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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a [Template::Output].
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fn clone_template(&self) -> T

Clones this template. See Clone.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> TransformedExt for T

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fn transformed<G>(self, transform: G) -> Transformed<Self, G>

Return self wrapped with transform stored exactly as G.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UniformScaleTransform for T

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fn scale_uniform(&mut self, s: f64) -> &mut T

Scale the item uniformly by s (at origin).
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impl<T> With for T

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fn with(self, f: impl Fn(&mut Self)) -> Self
where Self: Sized,

Mutating a value in place
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> ⓘ
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self> ⓘ

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more