Timeline

Struct Timeline 

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pub struct Timeline {
    anims: Vec<Box<dyn CoreItemAnimation>>,
    cur_sec: f64,
    planning_static_start_sec: Option<f64>,
}
Expand description

A timeline for a animations.

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§anims: Vec<Box<dyn CoreItemAnimation>>§cur_sec: f64§planning_static_start_sec: Option<f64>

The start time of the planning static anim. When it is some, it means that it is showing and has a planning static anim.

Implementations§

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impl Timeline

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pub fn new() -> Self

Create a new timeline.

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pub fn show(&mut self) -> &mut Self

Show the item.

This will start planning an static anim if there isn’t an planning static anim.

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pub fn hide(&mut self) -> &mut Self

Hide the item.

This will submit a static anim if there is an planning static anim.

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pub fn forward(&mut self, secs: f64) -> &mut Self

Forward the timeline by secs

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pub fn forward_to(&mut self, target_sec: f64) -> &mut Self

Forward the timeline to target_sec if the current sec is smaller than it.

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fn _submit_planning_static_anim(&mut self) -> bool

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pub fn play<T: AnyExtractCoreItem>( &mut self, anim: AnimationCell<T>, ) -> &mut Self

Plays an anim.

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pub fn eval_at_alpha(&self, alpha: f64) -> Option<(usize, DynItem)>

Evaluate the state at alpha

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pub fn eval_at_sec(&self, target_sec: f64) -> Option<(usize, DynItem)>

Evaluate the state at target_sec

Trait Implementations§

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impl Default for Timeline

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fn default() -> Timeline

Returns the “default value” for a type. Read more
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impl TimelineFunc for Timeline

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fn start_sec(&self) -> Option<f64>

The start sec of the timeline(the start sec of the first animation.)
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fn end_sec(&self) -> Option<f64>

The end sec of the timeline(the end sec of the last animation.)
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fn seal(&mut self)

Seal the timeline func(submit the planning static anim)
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fn cur_sec(&self) -> f64

The current sec of the timeline.
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fn forward(&mut self, duration_secs: f64)

Forward the timeline by secs
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fn show(&mut self)

Show the item
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fn hide(&mut self)

Hide the item
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fn get_animation_infos(&self) -> Vec<AnimationInfo>

Get the animation infos
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fn type_name(&self) -> &str

The type name of the timeline
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fn eval_primitives_at_sec( &self, target_sec: f64, ) -> Option<(usize, Vec<CoreItem>)>

Evaluate timeline’s primitives at target sec
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fn range_sec(&self) -> Option<Range<f64>>

The range of the timeline.
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fn forward_to(&mut self, target_sec: f64)

Forward the timeline to target_sec

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