pub struct RenderMeshItem {
pub points: Vec<Vec3>,
pub triangle_indices: Vec<u32>,
pub transform: Mat4,
pub vertex_colors: Vec<Rgba>,
pub vertex_normals: Vec<Vec3>,
}Available on crate feature
render only.Expand description
A primitive for rendering a mesh item.
Fields§
§points: Vec<Vec3>The vertices of the mesh
triangle_indices: Vec<u32>The triangle indices
transform: Mat4The transform matrix
vertex_colors: Vec<Rgba>Per-vertex colors
vertex_normals: Vec<Vec3>Per-vertex normals for smooth shading.
All-zero (or empty) → shader falls back to flat shading via dpdx/dpdy.
Trait Implementations§
Source§impl Clone for RenderMeshItem
impl Clone for RenderMeshItem
Source§impl Component for RenderMeshItem
impl Component for RenderMeshItem
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns [
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Gets the
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
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Maps the entities on this component using the given [
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When deriving [Component], this is populated by annotating fields containing entities with #[entities] Read more§const HAS_SUMMARY_TICK: bool = false
const HAS_SUMMARY_TICK: bool = false
Set this constant to true if the component should track a summary
tick. Read more
Source§impl Debug for RenderMeshItem
impl Debug for RenderMeshItem
Source§impl Default for RenderMeshItem
impl Default for RenderMeshItem
Source§impl From<MeshItem> for RenderMeshItem
impl From<MeshItem> for RenderMeshItem
Source§impl PartialEq for RenderMeshItem
impl PartialEq for RenderMeshItem
impl StructuralPartialEq for RenderMeshItem
Auto Trait Implementations§
impl Freeze for RenderMeshItem
impl RefUnwindSafe for RenderMeshItem
impl Send for RenderMeshItem
impl Sync for RenderMeshItem
impl Unpin for RenderMeshItem
impl UnsafeUnpin for RenderMeshItem
impl UnwindSafe for RenderMeshItem
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👎Deprecated since 0.7.7:
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fn arrays_from(colors: C) -> T
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