pub struct MergedMeshItemDepthNode;Trait Implementations§
Source§impl ViewRenderNodeTrait for MergedMeshItemDepthNode
impl ViewRenderNodeTrait for MergedMeshItemDepthNode
type Query = ()
fn run( &self, encoder: &mut Scope<'_, CommandEncoder>, _packets: <Self::Query as RenderPacketsQuery>::Output<'_>, ctx: RenderContext<'_>, viewport: &ViewportGpuPacket, )
Auto Trait Implementations§
impl Freeze for MergedMeshItemDepthNode
impl RefUnwindSafe for MergedMeshItemDepthNode
impl Send for MergedMeshItemDepthNode
impl Sync for MergedMeshItemDepthNode
impl Unpin for MergedMeshItemDepthNode
impl UnwindSafe for MergedMeshItemDepthNode
Blanket Implementations§
Source§impl<T> AnyViewRenderNodeTrait for Twhere
T: ViewRenderNodeTrait,
impl<T> AnyViewRenderNodeTrait for Twhere
T: ViewRenderNodeTrait,
fn exec( &self, scope: &mut Scope<'_, CommandEncoder>, render_ctx: RenderContext<'_>, viewport: &ViewportGpuPacket, )
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more