RenderContext

Struct RenderContext 

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pub struct RenderContext<'a> {
    pub render_textures: &'a RenderTextures,
    pub render_pool: &'a RenderPool,
    pub render_packets: &'a RenderPackets,
    pub pipelines: &'a PipelinesPool,
    pub wgpu_ctx: &'a WgpuContext,
    pub resolution_info: &'a ResolutionInfo,
    pub clear_color: Color,
    pub merged_buffer: Option<&'a VItemsBuffer>,
    pub merged_mesh_buffer: Option<&'a MeshItemsBuffer>,
}

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§render_textures: &'a RenderTextures§render_pool: &'a RenderPool§render_packets: &'a RenderPackets§pipelines: &'a PipelinesPool§wgpu_ctx: &'a WgpuContext§resolution_info: &'a ResolutionInfo§clear_color: Color§merged_buffer: Option<&'a VItemsBuffer>

Present when using the merged rendering path.

§merged_mesh_buffer: Option<&'a MeshItemsBuffer>

Present when using the merged mesh rendering path.

Trait Implementations§

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impl<'a> Clone for RenderContext<'a>

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fn clone(&self) -> RenderContext<'a>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for RenderContext<'a>

Auto Trait Implementations§

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impl<'a> Freeze for RenderContext<'a>

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impl<'a> !RefUnwindSafe for RenderContext<'a>

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impl<'a> Send for RenderContext<'a>

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impl<'a> Sync for RenderContext<'a>

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impl<'a> Unpin for RenderContext<'a>

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impl<'a> !UnwindSafe for RenderContext<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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Show the item
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Hide the item
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