pub struct Handle<T> {
key: Arc<RenderInstanceKey>,
_phantom: PhantomData<T>,
}Expand description
A handle to a render packet.
In its inner is an Arc reference count of the RenderInstanceKey.
Fields§
§key: Arc<RenderInstanceKey>§_phantom: PhantomData<T>Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for Handle<T>
impl<T> RefUnwindSafe for Handle<T>where
T: RefUnwindSafe,
impl<T> Send for Handle<T>where
T: Send,
impl<T> Sync for Handle<T>where
T: Sync,
impl<T> Unpin for Handle<T>where
T: Unpin,
impl<T> UnwindSafe for Handle<T>where
T: UnwindSafe,
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
Source§fn show(&self) -> AnimationCell<T>
fn show(&self) -> AnimationCell<T>
Show the item
Source§fn hide(&self) -> AnimationCell<T>
fn hide(&self) -> AnimationCell<T>
Hide the item