Preview App
use glam::{DVec3, dvec2};
use rand::{SeedableRng, seq::SliceRandom};
use ranim::glam::{self, dvec3};
use ranim::{
    anims::morph::MorphAnim, color::palettes::manim, items::vitem::geometry::Rectangle, prelude::*,
    utils::rate_functions::linear,
};

fn selective_sort(r: &mut RanimScene, num: usize) {
    let frame_size = dvec2(8.0 * 16.0 / 9.0, 8.0);
    let padded_frame_size = frame_size * 0.9;

    let anim_step_duration = 15.0 / num.pow(2) as f64;

    let width_unit = padded_frame_size.x / num as f64;
    let height_unit = padded_frame_size.y / num as f64;

    let mut rng = rand_chacha::ChaChaRng::seed_from_u64(114514);
    let mut heights = (1..=num)
        .map(|x| x as f64 * height_unit)
        .collect::<Vec<f64>>();
    heights.shuffle(&mut rng);

    let padded_frame_bl = dvec2(padded_frame_size.x / -2.0, padded_frame_size.y / -2.0);
    let mut rects = heights
        .iter()
        .enumerate()
        .map(|(i, &height)| {
            let target_bc_coord =
                padded_frame_bl.extend(0.0) + DVec3::X * (width_unit * i as f64 + width_unit / 2.0);
            let rect = Rectangle::new(width_unit, height).with(|rect| {
                rect.fill_rgba = manim::WHITE.with_alpha(0.5);
                rect.scale(DVec3::splat(0.8))
                    .move_anchor_to(AabbPoint(dvec3(0.0, -1.0, 0.0)), target_bc_coord);
            });
            let sequence = seq![rect.show()];
            (sequence, rect)
        })
        .collect::<Vec<_>>();

    let highlight = |rect: &mut Rectangle| {
        rect.morph(|data| {
            data.set_color(manim::RED_C).set_fill_opacity(0.5);
        })
        .with_duration(anim_step_duration)
        .with_rate_func(linear)
    };
    let unhighlight = |rect: &mut Rectangle| {
        rect.morph(|data| {
            data.set_color(manim::WHITE).set_fill_opacity(0.5);
        })
        .with_duration(anim_step_duration)
        .with_rate_func(linear)
    };

    let shift_right = DVec3::X * width_unit;
    let sync = |rects: &mut [(AnimSequence, Rectangle)]| {
        let target = rects
            .iter()
            .map(|(sequence, _)| sequence.cursor_sec())
            .fold(0.0, f64::max);
        rects.iter_mut().for_each(|(sequence, _)| {
            sequence.hold_to(target);
        });
    };
    for i in 0..num - 1 {
        let (sequence, rect) = &mut rects[i];
        sequence.push(highlight(rect));
        for j in i + 1..num {
            let (sequence, rect) = &mut rects[j];
            sequence.push(highlight(rect));
            sync(&mut rects);

            if heights[i] > heights[j] {
                let dir = [shift_right, -shift_right];
                let color = [manim::BLUE_C, manim::RED_C];
                rects
                    .get_disjoint_mut([i, j])
                    .unwrap()
                    .into_iter()
                    .zip(dir)
                    .zip(color)
                    .for_each(|(((sequence, rect), dir), color)| {
                        sequence.push(
                            rect.morph(|rect| {
                                rect.shift(dir * (j - i) as f64)
                                    .set_color(color)
                                    .set_fill_opacity(0.5);
                            })
                            .with_duration(anim_step_duration)
                            .with_rate_func(linear),
                        );
                    });
                heights.swap(i, j);
                rects.swap(i, j);
            }
            let (sequence, rect) = &mut rects[j];
            sequence.push(unhighlight(rect));
            sync(&mut rects);
        }
        let (sequence, rect) = &mut rects[i];
        sequence.push(unhighlight(rect));
    }
    sync(&mut rects);

    let total_secs = rects[0].0.cursor_sec();
    r.insert_time_mark(
        total_secs / 2.0,
        TimeMark::Capture(format!("preview-{num}.png")),
    );

    let mut content = AnimStack::new();
    for (sequence, _) in rects {
        content.push(sequence);
    }
    r.play(CameraFrame::default().show().with_duration(total_secs));
    r.play(content);
}

#[scene]
#[output(dir = "./output/selective_sort")]
fn selective_sort_10(r: &mut RanimScene) {
    selective_sort(r, 10);
}

#[scene(name = "selective_sort")]
#[output(dir = "./output/selective_sort")]
fn selective_sort_100(r: &mut RanimScene) {
    selective_sort(r, 100);
}