scenes.rs(共享场景与项目装配)
use std::f64::consts::TAU;
use ranim::utils::rate_functions::smooth;
use ranim::{color::palettes::manim, glam::DVec3, prelude::*};
use ranim_anims::{
creation::{CreationAnim, WritingAnim},
rotating::RotatingAnim,
};
use ranim_items::vitem::{VItem, text::TextItem};
#[scene]
#[wasm_demo_doc]
#[output(dir = "./output/text_item")]
fn text_item(r: &mut RanimScene) {
let text = "The quick brown fox jumps over the lazy dog.";
let text = TextItem::new(text, 0.5);
let text_box = text
.text_box()
.with(|item| item.set_stroke_color(manim::RED_C).discard());
let mut text_sequence = seq![
Vec::<VItem>::from(text.clone())
.iter_mut()
.map(|item| item.write().with_rate_func(smooth))
.into_lagged(0.1)
];
text_sequence
.hold(3.0)
.push(
Vec::<VItem>::from(text.clone())
.rotating(TAU * 4.0, DVec3::Z)
.with_duration(4.0)
.with_rate_func(smooth),
)
.hold(1.0)
.push(
Vec::<VItem>::from(text.clone())
.iter_mut()
.map(|item| item.unwrite().with_rate_func(smooth))
.into_lagged(0.1),
)
.hold(1.0);
let mut box_sequence = AnimSequence::new();
box_sequence
.forward(1.0)
.push(
VItem::from(text_box.clone())
.create()
.with_rate_func(smooth),
)
.push(VItem::from(text_box).uncreate().with_rate_func(smooth));
let total_secs = text_sequence.cursor_sec().max(box_sequence.cursor_sec());
r.play(CameraFrame::default().show().with_duration(total_secs));
r.play(stack![text_sequence, box_sequence]);
r.insert_time_mark(
total_secs / 2.0,
TimeMark::Capture("preview.png".to_string()),
);
}
/// Register the scenes provided by this example.
pub struct ScenesPlugin;
impl ranim::Plugin for ScenesPlugin {
fn build(&self, app: &mut bevy_app::App) {
app.add_scenes([text_item::scene()]);
}
}
main.rs(平台入口)
mod scenes;
#[cfg(not(target_arch = "wasm32"))]
fn main() {
#[cfg(feature = "cmd-render")]
{
use ranim::prelude::*;
let mut app = App::new();
app.add_plugins(scenes::ScenesPlugin);
run_cli(app.build());
}
#[cfg(not(feature = "cmd-render"))]
compile_error!("native examples require the `cmd-render` feature (enabled by default)");
}
// The WASM module is driven by JavaScript through app().
#[cfg(target_arch = "wasm32")]
fn main() {}
#[cfg(target_arch = "wasm32")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn app() -> ranim::wasm::WasmApp {
use ranim::prelude::*;
let mut app = App::new();
app.add_plugins(scenes::ScenesPlugin);
ranim::wasm::WasmApp::new(app.build())
}