OpaqueColor

Struct OpaqueColor 

#[repr(transparent)]
pub struct OpaqueColor<CS> { pub components: [f32; 3], pub cs: PhantomData<CS>, }
Expand description

An opaque color.

A color in a color space known at compile time, without transparency. Note that “opaque” refers to the color, not the representation; the components are publicly accessible.

Arithmetic traits are defined on this type, and operate component-wise. A major motivation for including these is to enable weighted sums, including for spline interpolation. For cylindrical color spaces, hue fixup should be applied before interpolation.

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§components: [f32; 3]

The components, which may be manipulated directly.

The interpretation of the components depends on the color space.

§cs: PhantomData<CS>

The color space.

Implementations§

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impl<CS> OpaqueColor<CS>
where CS: ColorSpace,

pub const BLACK: OpaqueColor<CS>

A black color.

More comprehensive pre-defined colors are available in the color::palette module.

pub const WHITE: OpaqueColor<CS>

A white color.

This value is specific to the color space.

More comprehensive pre-defined colors are available in the color::palette module.

pub const fn new(components: [f32; 3]) -> OpaqueColor<CS>

Create a new color from the given components.

pub fn convert<TargetCS>(self) -> OpaqueColor<TargetCS>
where TargetCS: ColorSpace,

Convert a color into a different color space.

pub const fn with_alpha(self, alpha: f32) -> AlphaColor<CS>

Add an alpha channel.

This function is the inverse of AlphaColor::split.

pub fn difference(self, other: OpaqueColor<CS>) -> f32

Difference between two colors by Euclidean metric.

pub fn lerp_rect(self, other: OpaqueColor<CS>, t: f32) -> OpaqueColor<CS>

Linearly interpolate colors, without hue fixup.

This method produces meaningful results in rectangular color spaces, or if hue fixup has been applied.

pub fn fixup_hues(self, other: &mut OpaqueColor<CS>, direction: HueDirection)

Apply hue fixup for interpolation.

Adjust the hue angle of other so that linear interpolation results in the expected hue direction.

pub fn lerp( self, other: OpaqueColor<CS>, t: f32, direction: HueDirection, ) -> OpaqueColor<CS>

Linearly interpolate colors, with hue fixup if needed.

pub fn scale_chroma(self, scale: f32) -> OpaqueColor<CS>

Scale the chroma by the given amount.

See ColorSpace::scale_chroma for more details.

pub fn relative_luminance(self) -> f32

Compute the relative luminance of the color.

This can be useful for choosing contrasting colors, and follows the WCAG 2.1 spec.

pub fn map(self, f: impl Fn(f32, f32, f32) -> [f32; 3]) -> OpaqueColor<CS>

Map components.

pub fn map_in<TargetCS>( self, f: impl Fn(f32, f32, f32) -> [f32; 3], ) -> OpaqueColor<CS>
where TargetCS: ColorSpace,

Map components in a given color space.

pub fn map_lightness(self, f: impl Fn(f32) -> f32) -> OpaqueColor<CS>

Map the lightness of the color.

In a color space that naturally has a lightness component, map that value. Otherwise, do the mapping in Oklab. The lightness range is normalized so that 1.0 is white. That is the normal range for Oklab but differs from the range in Lab, Lch, and Hsl.

§Examples
use color::{Lab, OpaqueColor};

let color = OpaqueColor::<Lab>::new([40., 4., -17.]);
let lighter = color.map_lightness(|l| l + 0.2);
let expected = OpaqueColor::<Lab>::new([60., 4., -17.]);

assert!(lighter.difference(expected) < 1e-4);

pub fn map_hue(self, f: impl Fn(f32) -> f32) -> OpaqueColor<CS>

Map the hue of the color.

In a color space that naturally has a hue component, map that value. Otherwise, do the mapping in Oklch. The hue is in degrees.

§Examples
use color::{Oklab, OpaqueColor};

let color = OpaqueColor::<Oklab>::new([0.5, 0.2, -0.1]);
let complementary = color.map_hue(|h| (h + 180.) % 360.);
let expected = OpaqueColor::<Oklab>::new([0.5, -0.2, 0.1]);

assert!(complementary.difference(expected) < 1e-4);

pub fn to_rgba8(self) -> Rgba8

Convert the color to sRGB if not already in sRGB, and pack into 8 bit per component integer encoding.

The RGB components are mapped from the floating point range of 0.0-1.0 to the integer range of 0-255. Component values outside of this range are saturated to 0 or 255. The alpha component is set to 255.

§Implementation note

This performs almost-correct rounding, see the note on AlphaColor::to_rgba8.

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impl OpaqueColor<Srgb>

pub const fn from_rgb8(r: u8, g: u8, b: u8) -> OpaqueColor<Srgb>

Create a color from 8-bit rgb values.

Trait Implementations§

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impl<CS> Add for OpaqueColor<CS>
where CS: ColorSpace,

Component-wise addition of components.

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type Output = OpaqueColor<CS>

The resulting type after applying the + operator.
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fn add(self, rhs: OpaqueColor<CS>) -> OpaqueColor<CS>

Performs the + operation. Read more
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impl<CS> BitEq for OpaqueColor<CS>

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fn bit_eq(&self, other: &OpaqueColor<CS>) -> bool

Returns true if self is equal to other. Read more
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impl<CS> BitHash for OpaqueColor<CS>

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fn bit_hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher.
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impl<CS> Clone for OpaqueColor<CS>
where CS: Clone,

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fn clone(&self) -> OpaqueColor<CS>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<CS> Debug for OpaqueColor<CS>
where CS: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<CS> Div<f32> for OpaqueColor<CS>
where CS: ColorSpace,

Divide components by a scalar.

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type Output = OpaqueColor<CS>

The resulting type after applying the / operator.
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fn div(self, rhs: f32) -> OpaqueColor<CS>

Performs the / operation. Read more
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impl<CS> From<OpaqueColor<CS>> for AlphaColor<CS>
where CS: ColorSpace,

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fn from(value: OpaqueColor<CS>) -> AlphaColor<CS>

Converts to this type from the input type.
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impl<CS> From<OpaqueColor<CS>> for PremulColor<CS>
where CS: ColorSpace,

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fn from(value: OpaqueColor<CS>) -> PremulColor<CS>

Converts to this type from the input type.
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impl<CS> FromStr for OpaqueColor<CS>
where CS: ColorSpace,

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type Err = ParseError

The associated error which can be returned from parsing.
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fn from_str( s: &str, ) -> Result<OpaqueColor<CS>, <OpaqueColor<CS> as FromStr>::Err>

Parses a string s to return a value of this type. Read more
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impl<CS> Interpolatable for OpaqueColor<CS>
where CS: ColorSpace,

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fn lerp(&self, target: &OpaqueColor<CS>, t: f64) -> OpaqueColor<CS>

Lerping between values
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impl<CS> Mul<f32> for OpaqueColor<CS>
where CS: ColorSpace,

Multiply components by a scalar.

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type Output = OpaqueColor<CS>

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> OpaqueColor<CS>

Performs the * operation. Read more
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impl<CS> PartialEq for OpaqueColor<CS>
where CS: ColorSpace,

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fn eq(&self, other: &OpaqueColor<CS>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<CS> Sub for OpaqueColor<CS>
where CS: ColorSpace,

Component-wise subtraction of components.

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type Output = OpaqueColor<CS>

The resulting type after applying the - operator.
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fn sub(self, rhs: OpaqueColor<CS>) -> OpaqueColor<CS>

Performs the - operation. Read more
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impl<CS> Copy for OpaqueColor<CS>
where CS: Copy,

Auto Trait Implementations§

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impl<CS> Freeze for OpaqueColor<CS>

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impl<CS> RefUnwindSafe for OpaqueColor<CS>
where CS: RefUnwindSafe,

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impl<CS> Send for OpaqueColor<CS>
where CS: Send,

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impl<CS> Sync for OpaqueColor<CS>
where CS: Sync,

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impl<CS> Unpin for OpaqueColor<CS>
where CS: Unpin,

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impl<CS> UnwindSafe for OpaqueColor<CS>
where CS: UnwindSafe,

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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Casts the value.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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Convert into T. The resulting color might be invalid in its color space Read more
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Cast this collection of unsigned integers into a collection of colors.
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