pub struct CoreItemStore {
pub camera_frame_ids: Vec<(usize, usize)>,
pub camera_frames: Vec<CameraFrame>,
pub vitem_ids: Vec<(usize, usize)>,
pub vitems: Vec<VItem>,
pub mesh_item_ids: Vec<(usize, usize)>,
pub mesh_items: Vec<MeshItem>,
}Expand description
A store of CoreItems.
Fields§
§camera_frame_ids: Vec<(usize, usize)>Id of CameraFrames
camera_frames: Vec<CameraFrame>§vitem_ids: Vec<(usize, usize)>Id of VItems
vitems: Vec<VItem>§mesh_item_ids: Vec<(usize, usize)>Id of MeshItems
mesh_items: Vec<MeshItem>Implementations§
Trait Implementations§
Source§impl Clone for CoreItemStore
impl Clone for CoreItemStore
Source§fn clone(&self) -> CoreItemStore
fn clone(&self) -> CoreItemStore
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Default for CoreItemStore
impl Default for CoreItemStore
Source§fn default() -> CoreItemStore
fn default() -> CoreItemStore
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for CoreItemStore
impl RefUnwindSafe for CoreItemStore
impl Send for CoreItemStore
impl Sync for CoreItemStore
impl Unpin for CoreItemStore
impl UnwindSafe for CoreItemStore
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
impl<T> StaticAnim for Twhere
T: StaticAnimRequirement + 'static,
Source§fn show(&self) -> AnimationCell<T>
fn show(&self) -> AnimationCell<T>
Show the item
Source§fn hide(&self) -> AnimationCell<T>
fn hide(&self) -> AnimationCell<T>
Hide the item